- Windows Sdk 8.1 For Windows 7
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- Microsoft Windows Sdk* For Windows* 8.1 10.0
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Active5 months ago
I'm trying to run an already functional application that requires the Windows 8.1 SDK.
I installed Visual Studio 2019, but there is no option in the 8.1 SDK.
Windows Sdk 8.1 For Windows 7
This is for a Windows 10 using Visual Studio 2019 last update.
For Windows 8.x support, WIN32WINNT is 0x0602 which is the default with the Windows 8.0 SDK / VS 2012 and is the value you expect to use for Windows Store apps for Windows 8.0, Windows phone 8.0, and Xbox One. For Windows 7 and Windows 8.x Win32 desktop support, WIN32WINNT should be 0x0601. Aug 30, 2015 Install the windows 10 sdk. After it is installed do a repair on VS 2015. If you go to add remove features you should see the option to install the windows 8.1 sdk Thanks Ken Tucker for your reply, But I've already done it, But when in repair, I click on add 8.1 SDK, then after finish installation, the sdk 10 hides from Visual Studio. Install the windows 10 sdk. After it is installed do a repair on VS 2015. If you go to add remove features you should see the option to install the windows 8.1 sdk Thanks Ken Tucker for your reply, But I've already done it, But when in repair, I click on add 8.1 SDK, then after finish installation, the sdk 10 hides from Visual Studio. Hi Wenzhe, Thank you for posting your query on Microsoft Community. As per the description, I understand that you are unable to install Windows SDK (Software Development Kit) on your Windows 8.1.
On my old computer, there was the option to select in 'Individual Components', but now no longer the encounter. Does anyone know if there is no such support on VS2019? Or is it necessary to install something more for the support to appear?
RedAlphaRedAlpha
1 Answer
This is expected as it is marked as deprecated in Visual Studio 2019:
Windows Sdk For Windows 8.1 Offline Installer
The Windows 8.1 SDK is no longer available in the Visual Studio installer. Please upgrade your C++ projects to the latest Windows 10 SDK. If you have a hard dependency on 8.1, you can download it from the Windows SDK archive.
Microsoft Windows Sdk For Windows 8.1 And .net Framework 4.5.1
So download and install the SDK from here.
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Active4 years, 4 months ago
Can I install Windows SDK for Windows 8.1 on my computer with Windows 7 and use its libraries for development? Specifically I'd like to use the Direct3D libraries/headers.
pseudomarvinpseudomarvin
2 Answers
The Windows SDK for Windows 8.1 supports building Windows desktop applications for Windows Vista, Windows 7, Windows 8, Windows 8.1, and the Windows Server equivalents of each. All that matters is that you correctly set
_WIN32_WINNT
to the proper value for your target application:- For Windows 8.1 support,
_WIN32_WINNT
is 0x0603 which is the default with the Windows 8.1 SDK / VS 2013 and is the value you expect to use for Windows Store apps for Windows 8.1 and Windows phone 8.1..Windows Mobile Device Center 6.1 for Windows VistaThe Windows Mobile Device Center enables you to set up new partnerships, synchronize content and manage music, pictures and video with Windows Mobile powered devices (Windows Mobile 2003 or later). Windows vista 64 bit updates.Softonic contains the automatic installation of the developer.Crack for GTA 4 beautifully put to the game with patch 1.0.6.0 or 1.0.7.0.To install follow these instructions:- Install the game;To install the update package (GTA IV v.1.0.6.0 or 1.0.7.0);- Run the file RUSGTAIVEFLC.exe;- Follow the installer instructions;- Select the path to the directory where you installed the game (if not specified correctly by default);- Set;Question: 'One or more files are write-protected. Answer 'Yes';- Start the game;- In game menu, select 'Options-Display-Language-English'. Download gta 4 crack razor1911. Translation of the game will help you understand the game process and the fate of the protagonist - Niko Bellic in Russian. Anyway to replace it?' Crack for GTA 4 - this Softonic based on the original translation of the game from 1C. - For Windows 8.x support,
_WIN32_WINNT
is 0x0602 which is the default with the Windows 8.0 SDK / VS 2012 and is the value you expect to use for Windows Store apps for Windows 8.0, Windows phone 8.0, and Xbox One. - For Windows 7 and Windows 8.x Win32 desktop support,
_WIN32_WINNT
should be 0x0601. - For Windows Vista, Windows 7, and Windows 8.x Win32 desktop support,
_WIN32_WINNT
should be 0x0600.
See Using Windows Headers
The Windows SDK for Windows 8.1 comes with VS 2013, the Windows SDK for Windows 8.0 comes with VS 2012. To use the Windows SDK for Windows 8.1 with VS 2012 or VS 2010, you need to make use of a Properties Pages solution because there's no automatic integration otherwise. See the Visual C++ Team Blog and this blog post which has the required .props files attached.
The Windows SDK for Windows 8.x contain the DirectX headers for Direct3D 9, Direct3D 10.x, Direct3D 11.x, DirectSound, DirectInput, DirectDraw, core DirectMusic, DirectShow, XInput 1.4 or 9.1.0, and XAudio 2.8. For a complete catalog, see DirectX SDKs of a certain age.
Legacy DirectX SDK: As per MSDN, a number of components from the legacy DirectX SDK are deprecated and are not part of the Windows 8.x SDK. In fact, the DirectX SDK itself is deprecated. Notably D3DX9, D3DX10, D3DX11, and XACT. For modern alternatives that do not require the legacy DirectX SDK, see Living Without D3DX.
If you need to use D3DX, XACT, XInput 1.3, or XAudio 2.7, then you can use the legacy DirectX SDK in combination with the Windows 8.x SDK, but you need to switch the order of the include/lib paths around from VS 2010. See the MSDN page for details. See also XInput and XAudio2 for additional recommendations here.
Windows XP: If you have to target Windows XP, you have to use the Windows 7.1A SDK and the special Platform Toolset for it. You will also need the legacy DirectX SDK particularly for HLSL compiler D3DCompile #43. See this post for important notes particularly for DirectX development.
Deployment: If you use the Windows SDK for Windows 8.1 and use the HLSL complier or other D3DCompile APIs at runtime, you need to deploy the required DLL. See HLSL, FXC, and D3DCompile. Everything else is included in the operating system itself. If you make use of any of the deprecated legacy DirectX SDK components such as D3DX9, D3DX10, D3DX11, XInput 1.3, or XAudio 2.7, then you still need the legacy DirectSetup package. Be sure to read Not So Direct Setup.
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Related:DirectX SDK Tools Catalog, DirectX SDK Samples Catalog, The Zombie DirectX SDK
Chuck WalbournChuck WalbournMicrosoft Windows Sdk* For Windows* 8.1 10.0
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Windows Sdk For Windows 8 Offline Installer
Windows Adk For Windows 8
So yes you can do it. In Visual Studio 2013 Windows SDK 8.1 which contains direct3d is included by default.
pseudomarvinpseudomarvin